My name's Barbour. I'm seventeen, and a high school graduate headed to college. I like video games, movies, obscure music and a lot of other stuff. You can find me as "tacosheller" on pretty much everything else.
Reblogged from roguesquirrel  252 notes




As promised, here’s my scanlation of the SMT1 OST liner notes that eirikrjs generously scanned that has Kazuma Kaneko talking shop about his pixel art philosophies. :D!

There’s a decent amount of ground covered here considering how short it is. Some of his advice is a little dated, as indicated by his references to sprite color pallet limitations on consoles during SMT1’s heyday, but hopefully this is still a fun look into how some of Atlus’ most iconic demon designs were originally handled. Pretty unorthodox jumping immediately into sprite work for a lot of demons!

For best readability, make sure to right click each image and either save it or open it in a new tab so that they can be viewed at full size.

Thanks for reading!


Incredible stuff. We don’t deserve you!

This is the Lord’s work right here.